

Sonic moves forward automatically while the player moves him left and right by tilting the Wii Remote, similar to Excite Truck.


Secret Rings main innovation is quite welcome: no longer do we have open, 3-D levels that Sonic must roam about, but rather there are linear levels that Sonic progresses through on a track. I'm really surprised that Sega was able to screw this up. Like those games, Secret Rings revels in gameplay features that bastardize Sonic and have nothing to do with the core concept of his original 16-bit games. While the basic game design seems to be revolutionary for Sonic, the game itself makes no apprehensions about existing in the same realm as Shadow the Hedgehog, Sonic the Hedgehog for Xbox 360 and PS3, and Sonic Adventure 2. Sonic and the Secret Rings is miles ahead of the crew of hedgehog miscarriages that Sonic Team and Sega have turned out over the past several years, but this is unfortunately not enough to save the game from falling into some of the same traps as its older brothers. Slight improvements don't change Sonic's bad luck in 3-D.
