

The portal will take you to the top of the Tower of Azora in Elwynn Forest.

Added a Lore friendly way to get to Azeroth and to get around, it's a red glowing teleportation orb, which you'll find in the Solitude Blue Palace, top floor, in Sybilles room. who knows maybe I'll eventually add Outland there, but for now it's just a useless zone. I also closed down the zone behind the Dark Portal as I felt it was irrelevant to Azeroth and very incomplete. I deleted a lot of the old remnants of what they made but intended to remove, such as random doorways from Skyrim to Azeroth (What I could find) and I removed the Scarlet Fortress, West of Windhelm too. I've added the zone Westfall, it's still a work in progress, as many things are. Added a Dungeon, Scholomance, I've tuned some of it, the last boss is difficult and voiced, Scholomance also has it's music. Navmesh (Still a lot to go, only really did a chunk of Elwynn Forest so far). Improved and added enemies, improved AI and stats. Music appropriate to the zones, not entirely complete but mostly there. Distant water lods and waterfalls, corrected water levels. Working LODs, so now you can see past the cell you are in. There are also portals to some ship routes (such as Booty Bay - Ratchet and Menethil - Theramore) as well as zeppelin routes (Undercity - Orgrimmar) and the Deeprun tram from Stormwind to Kharanos.‘Fled1’ now released version 0.2 of the mod and offers a lot of new stuff, including redone buildings, exteriors, interiors and more:

In order to get all of Azeroth's continents to fit, their overall size has been reduced by 20%. Related: Taking A Break From Valheim Is A Terrible Idea Each starting zone has its own Eikthyr altar and progression path, so there's no need to worry about getting stuck from being unable to kill the first boss. You'll start off in the Timeless Isle in this mod, although you'll be able to make your way to any of the other starting areas thanks to a portal hub located there. You'll get to journey through the Eastern Kingdoms, Kalimdor, Pandaria, the Broken Isles, and more, although they haven't added cosmic areas such as the Maelstrom or the Shadowlands, which are central to WoW's latest expansion. Modder Kromek recently uploaded the new "Valheim of Warcraft" mod to Nexus Mods that replaces the procedurally-generated map of Valheim with the world of Azeroth.

And now if you're more into classic Blizzard RPGs, you can give the world of Valheim a distinctly World of Warcraft flare. If you'd prefer to dabble with the dead, there's a mod for that too. If you wanted your Viking experience to feel just a little bit more Skyrim-esque, there's a mod for that. Mod support is just one of the reasons why Valheim is such a great game.
